Fiction-Virtually True class 10 Notes English Communicative



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CBSE class 10 English Communicative Chapter 6 Fiction-Virtually True notes in PDF are available for free download in myCBSEguide mobile app. The best app for CBSE students now provides Fiction-Virtually True class 10 Notes latest chapter wise notes for quick preparation of CBSE board exams and school based annual examinations. Class 10 English Communicative notes on Chapter 6 Fiction-Virtually True are also available for download in CBSE Guide website.

CBSE Guide Fiction-Virtually True class 10 Notes

CBSE guide notes are the comprehensive notes which covers the latest syllabus of CBSE and NCERT. It includes all the topics given in NCERT class 10 English Communicative text book. Users can download CBSE guide quick revision notes from myCBSEguide mobile app and my CBSE guide website.

10 English Communicative notes Chapter 6 Fiction-Virtually True

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CBSE Class 10 English Communicative
Revision Notes
Virtually True
By – Paul Stewart

The narrator, a young boy, is travelling by train. His attention is attracted by a big woman, sitting opposite him and reading a newspaper. The headlines in the newspaper was regarding Sebastian Shultz, a 14 years old boy, whose car met with an accident and he went into coma, that the doctors feared would last forever. Sebastian’s mother only hoped that their son would come out of coma, but only a miracle could save him. The narrator also notices the photo of the said boy and is shocked to discover, it is the same Sebastian whom he had got to know. But the newspaper story stated that the boy had been in coma throughout. The narrator felt confused and nervous and failed to understand that how it was possible

It all had started a month back when the narrator along with his dad, had bought a psycho-drive game with a virtual reality, visor and glove. He had already played many other games but he did not bother about that. He was thrilled with the advance technology games and was getting impatient to start playing them.

The very first game that he tried his hands on was called Wild West.

As the name says it all, it made him feel that he was also one of the characters and had a Sheriff’s badge pinned on his shirt. Ashe burst into the swing doors of the saloon, everyone glared at him. He drank a glass of some fizzy red stuff and on hearing a loud crash, he spun around. In the doorway was black-eyed Jed, with the fastest gun in the west. He called the narrator, who was Sheriff Dawson, to come out. The narrator slammed the glass down and went out. Surprisingly, the game took a strange and unexpected turn. A second Sheriff appeared through the back door, shouting and waving. The narrator was surprised at this sudden change in the game. The second Sheriff forbade the narrator from going out. The narrator noticed that he was different from other computer images. He was young, like the narrator and did not move like the other images. The second Sheriff told him the narrator to follow him. They raced down a corridor, through another door, then another and finally ended back in the saloon itself. The second Sheriff jumped out of the window and the narrator followed him. He sat on a horse nd the narrator sat behind him. There were some other men chasing them. The sound of the gunshot shocked the narrator and he realized that the Sheriff had collapsed. Immediately bright neon lights appeared with a message ‘GAME OVER’.

As the narrator took out his visor, he noticed a piece of paper on his tray. It carried the picture of the second Sheriff with a message, “I AM STUCK. PLEASE HELP TO RETRIEVE ME. TRY DRAGON QUEST”. The aim of this game was to rescue a golden haired princess Aurora from the wicked dragon and also to collect the dragon’s treasure on the way. The narrator as on the verge of saving the princess, just then he hears Sebastian’s voice asking to be saved first. Sebastian was the second knight this time and he cut off the golden plaits of the princess, rolled them into a rope and jumped out. The narrator also jumped out. They tried to run through a secret passage with the dragon following them and suddenly jumps on them. The narrator tries to strike him but is unsuccessful. The dragon only charged towards Sebastian, who was his prime target. Before the narrator could do anything to save Sebastian, the game got over. This time the message in the printer was, ‘BETTER LUCK NEXT TIME. OTHERWISE I’LL HAVE TO STAY HERE FOREVER. TRY JAILBREAK. I THINK IT MIGHT WORK’. The narrator had no need to study the rules of JAILBREAK. He knew his sole objective was to save Sebastian, his cell mate. With the help of a skeleton swipe-card, they both were out of the cell, with dogs chasing and sirens wailing. They managed to evade the guards. While waiting for a helicopter, Sebastian stepped back and fell on the concrete below. The game ended there and then, much to the shock of the narrator. This time there was no message. The narrator tried all the games multiple times to see, if he had missed any message from Sebastian. Then again one day, he got a message, ‘CAN WE HAVE LAST ONE TRY…. HELICOPTER WAS NOT A GOOD IDEA… THERE’S GOT TO BE SOME ACCIDENT TRY WARZONE. IF IT DOESN’T WORK, I WON’T BOTHER YOU AGAIN’. CHEERS. SEB. The narrator tried WARZONE. He was facing a city with tall buildings. Machine guns were firing, bombs were exploding, but the narrator was clear that Sebastian and he had to reach the helicopter in one piece.

They reached a no man’s land and got into a waiting jeep. A tank was speeding towards them. Sebastian slammed the brakes all of a sudden, the jeep went into a spin and the narrator jumped straight into the helicopter. But Sebastian was not there. He could not jump out of the jeep and it collided with the tank. Sebastian was thrown out and landed near the helicopter. The narrator could not see anything because of dust and the game got over. The narrator removed his visor, he had scored 40, 000, 000 points and realized that he had cracked the game.

The narrator, now, wanted to check some facts. He got out of the train and surfed the net for some details. Apparently, at the time of the accident, Sebastian was using his laptop to play the psycho-driven game that the narrator had bought. The narrator realized that Sebastian’s memory had been stored on the disk because the computer had saved Sebastian’s memory as its run, when Sebastian had banged his head in the accident. But how did it end up in narrator’s computer.

This was also solved later because the narrator came to know that when Sebastian had been in hospital, someone had stolen his game and sold them. And the narrator had ended up buying them. There was a message from Sebastian that read, “DEAR MICHAEL, THANK YOU. I AM NOT SURE HOW IT HAPPENED. BUT YOU SAVED MY LIFE. LET’S MEET UP SOON. CHEERS. SEB. P. S. KEEP THE GAMES. YOU HAVE EARNED THEM”. This was a real and direct message from Sebastian. It was clear that by reliving the accident, something wonderful had happened. But then what can be said about miracles. The narrator had gone through an experience that had proved to be virtually true.

Fiction-Virtually True class 10 Notes

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CBSE Class-10 Revision Notes and Key Points

Fiction-Virtually True class 10 Notes. CBSE quick revision note for Class-10 English Communicative, Chemistry, Maths, Biology and other subject are very helpful to revise the whole syllabus during exam days. The revision notes covers all important formulas and concepts given in the chapter. Even if you wish to have an overview of a chapter, quick revision notes are here to do if for you. These notes will certainly save your time during stressful exam days.

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